The House of Da Vinci VR: Review
This game was reviewed on the Meta Quest 3s.
Reviewed by: David Cameron
Alright, folks, buckle up because today we're diving into The House of Da Vinci VR on the Meta Quest 3, and it's going to be a wild ride. Now, I know what you're thinking: "OUG, is this just a fancy way to spend more time in a VR headset and tell me I need to drink water and remember to blink?" Yes, yes it is. But trust me, you'll want to stick around for this one.
So let's start with the elephant in the room: the graphics. Holy Leonardo da Vinci, these visuals are chef's kiss. I mean, I don't know who at the game studio got their hands on the magic wand of Unreal Engine, but they should be getting a raise. The level of detail in the environments is so high you can almost see the little paint strokes on Da Vinci's designs. Honestly, if I look at this game for too long, I'm going to start questioning my life choices and considering a career change to Renaissance artist. It's that immersive.
But let's talk about the gameplay. Oh boy, The House of Da Vinci VR is a brain-buster. This game is like if Escape Roomand The Da Vinci Code had a love child that was raised by a philosophy professor. You're tasked with solving puzzles that range from "Oh, this is fun" to "Why is the Mona Lisa staring at me like she knows my darkest secrets?" There's a lot of head-scratching, a lot of pacing the room trying to solve an ancient contraption, and, for some reason, a lot of thinking about how much easier life would be if I just got into accounting.
But fear not, dear friends, because this game has a little miracle called the hint system. It's like that friend who's too polite to tell you what you're doing wrong but still kind of waves their hands frantically and says, "Maybe try the other side?" This hint system saves you from the brink of a VR-induced existential crisis. The moment you're thinking, "I've been turning this crank for an hour and I'm pretty sure I just invented the world's first medieval fidget spinner," the hint system gently nudges you in the right direction. God bless this hint system. Amen.
Now, before we get all misty-eyed and nostalgic for the age of the Renaissance, let's keep it real. As much as I love the graphics, the puzzles, and the endless hours of trying to piece together what ancient logic is, this game isn't perfect. It doesn't have that instant pick-up-and-play vibe, so if you're more of a "let me blast some zombies and call it a day" kind of person, you might find yourself wishing you could just yell at the game to tell you what to do. But if you've got that puzzle-solving spirit (and a decent amount of patience), you're in for a treat.
And that's why The House of Da Vinci VR on the Meta Quest 3 gets a solid 8 out of 10. It's gorgeous, it's challenging, and it's got a hint system that saves your sanity faster than a cheat code in Sims 4. Just don't forget to blink and hydrate, folks. We don't want you to end up like a real-life Mona Lisa—looking cool but trapped in a frame forever.
Reviewed by:David Cameron